Update III: Optimization & Effects


Sep. 2's weekly update:

    • Grimpenny Vending Machines no longer lag the game for a few frames
    • Fixed not all SFX being on the SFX channel
    • Upgraded shadow rendering
    • Buffed slip jumping via lowering air friction 
    • Adjusted results screen volume
    • Improved some item textures
    • The void will no longer damage when game is paused
    • Kill credit timer will now pause when game is paused
    • Non-Player 1 players can no longer hit title screen buttons (like start and exit game)
    • Dying via running into a wall after being hit now gives last attacker kill credit
    • Birdhop statues are now fully directional, rather than just horizontal
    • Added Guard effect
    • Added Rage effect
    • Added items:
      • Muscle Milk
      • Al’s Bar
    • Moved map-loading to the loading screen, rather than making the game lag for a little after the load screen was complete
    • Moved item-loading to the loading screen
    • Slip paint now visually displays on camera
    • Vending machines no longer activate when using an item while looking at it
    • Fire damage is no longer frame-dependent, and is also not dealt during pause
    • Item usage description is now more visible
    • Physical Grimpennies are now affected by pausing
    • Items are now affected by pausing
    • Fixed rendering of certain GUI components
    • Optimized and improved fire rendering
    • Explosions now deal knockback
    • Added version number to title

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