Update III: Optimization & Effects
Bricklobber [Preview] » Devlog
Sep. 2's weekly update:
- Grimpenny Vending Machines no longer lag the game for a few frames
- Fixed not all SFX being on the SFX channel
- Upgraded shadow rendering
- Buffed slip jumping via lowering air friction
- Adjusted results screen volume
- Improved some item textures
- The void will no longer damage when game is paused
- Kill credit timer will now pause when game is paused
- Non-Player 1 players can no longer hit title screen buttons (like start and exit game)
- Dying via running into a wall after being hit now gives last attacker kill credit
- Birdhop statues are now fully directional, rather than just horizontal
- Added Guard effect
- Added Rage effect
- Added items:
- Muscle Milk
- Al’s Bar
- Moved map-loading to the loading screen, rather than making the game lag for a little after the load screen was complete
- Moved item-loading to the loading screen
- Slip paint now visually displays on camera
- Vending machines no longer activate when using an item while looking at it
- Fire damage is no longer frame-dependent, and is also not dealt during pause
- Item usage description is now more visible
- Physical Grimpennies are now affected by pausing
- Items are now affected by pausing
- Fixed rendering of certain GUI components
- Optimized and improved fire rendering
- Explosions now deal knockback
- Added version number to title
Files
Bricklobber for WINDOWS 136 MB
Sep 02, 2024
Bricklobber for MAC 95 MB
Sep 02, 2024
Bricklobber for LINUX 118 MB
Sep 02, 2024
Get Bricklobber [Preview]
Download NowName your own price
Bricklobber [Preview]
Split-screen shooter where you KILL each other with BRICKS
Status | In development |
Author | sheppennings |
Genre | Shooter |
Tags | 3D, Controller, Funny, Low-poly, Multiplayer, new, party-game, Pixel Art, Split Screen |
Languages | English |
More posts
- Update II: Saves & ResultsAug 20, 2024
- Update I: Options MenuAug 10, 2024
Leave a comment
Log in with itch.io to leave a comment.